Sanctity Bound is the prologue and prototype for an interactive novel.
Set in a near future where California has fallen from the west coast--leaving Las Vegas with a beautiful ocean-front view. The city--rebranded as Indigo is a wasteland of urban decay where gangs run the districts and everyone lives in the gray of morality and criminality. Above the grit-stained streets is Cradle, a manmade utopia full of the wealthiest and healthiest individuals.
The two cities--connected by a brilliant blue elevator, are symbiotic. Cradle enjoys the casinos of Indigo's only polished district--Allure, and Indigo enjoys whatever tourist money they can scrounge from the exchange.
Beneath the heavy heel of crime and corrupted cops, it only makes sense to lean into the trigger. A gun will protect you where the police won't, and if you sign with a company--well they are as loyal as family.
Or so you thought.
The Loaches were your first company and you had never considered they would cut you. Pride or ignorance you aren't sure.
Your limited yet structured world shatters after you're compromised on a job--face caught on a camera you had missed upon entry. The Loaches cut you claiming you're a liability, and you're left fleeing to the apartment of an old friend.
Wanting nothing more than to return to the Loaches, it's hard for you to accept your reality--even harder to accept that you're being poached by the Catia, a prestigious and loud company. The Catians propose a deal--if you assist in their current heist, they will initiate your transfer back to the Loaches.
The gunwork is easy, you're a natural, but their target is a cathedral in one of the wealthiest districts in Indigo. What could possibly be worth stealing in a church aside from a god?
Their name is Lycus--one of the main deities worshiped in Indigo, and they have marked you. Once more your hand is forced to a fate out of your control. A gun and a prophet--you could laugh if it weren't so distressing.